JAMMIN'


Just jammin' as hard as I can.   Biggest two updates ( that I can think of now )


Slowed down the main theme music... I took some time to play Super Metroid today, the music is a big part of setting the mood.  I can't remember who I heard it from, but knowing how you want the audience to feel is really important.  I haven't really figured that out for sungorth yet.  I think because its about a missing child, and a lead character that is thrust into a tough situation, so somber makes sense.  I also hope it juxtaposes the silly stuff and makes it pop more. 


Working on character movement.  Got some feedback about the feel of the player so I'm trying to tighten it all up.  The game is on a fixedupdate that listens to input, it should now set your x-axis velocity to 0 the frame it recognizes no directional key is being pressed.  Also weight and linear drag has been increased. 

I play it so much myself that it's difficult to judge what I have become accustom too.  Going to take some time to play celeste, get the feel of something VERY nice!


if you have not checked it out:
https://twitter.com/Sungorth/status/1327727970845216768

Files

SUNGORTH-WEBGL.zip 79 MB
Nov 16, 2020

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