space bar  to  jump

arrow keys - movement and aiming

z  - fire

x  - switch weapon

m  - map and menu  [ under construction ]


Takes a bit to load, still working out lots of bugs and stuff.  Feedback welcome!

Check for updates!

  • Tips:

    • save points are active once they change color
    • don't use the menu
    • start out by visiting the statue in the room to your left
      • then visit the statue in the room all the way to your right
        • then follow the slime
Rated 5.0 out of 5 stars
(1 total ratings)
GenreAdventure, Platformer
Tags2D, Action-Adventure, Metroidvania

Development log


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Looks super cool! The new webgl version won't load for me :(

dang! I donnow if it will help, but here is what Unity says : 

It does take a while to load sometimes!  It's kinda big for a web game, about ~100mbs.

Also, if you've got an android phone - the newest version is out here:

ahh i dont have an android phone. I would play a windows build though. my partner and i really like the art!


cool!, I'll try to get a new windows build out in the next couple days!

We got it working on my old laptop! That was so much fun!! The phone was endless fun. Love the didgeridoo. And the rest of the music except sometimes it stops playing. Love the goo guys. Love the mega goo boss. Generous checkpoints were nice. I couldn't figure out how to get past the room with the three portals but loved it until then. Really smooth to play. The art is so fun and the phone is hilarious. Great job!

(1 edit)

Thank you so much! I really appreciate the feedback. Audio engineering is def lagging a bit haha :) .  It is possible you couldn't progress, and in case you do want to return someday - I (literally just now) uploaded a new version that does have an ending. 

The phone as a weapon is one of the most creative things I've seen in a while

thanks! Mat ( the artist ) and I had an orig plan to have different phones as weapons.  Rotary, flip, modern - but the pink rotary phone was the favorite by far!